How Critics of #GamerGate Are Silencing the Voices of Women

gamergate

Either #GamerGate is about ethics in journalism or it is about harassing women. Thus proclaims Taylor Wofford in a recent article for Newsweek. Operating under this presumed dichotomy, Newsweek surveys the tweets and finds that:

[U]sers tweeting the hashtag #GamerGate direct negative tweets at critics of the gaming world more than they do at the journalists whose coverage they supposedly want scrutinized.

Therefore, concludes Wofford: “GamerGaters care[] less about ethics and more about harassing women.”

In Wofford’s mind, “direct[ing] negative tweets at critics of the gaming world” necessarily equates with “harassing women.” This erroneous equation arbitrarily homogenizes women, assumes that agreement with social justice critiques of the gaming world are an essential element of being female, and silences the voices of all women who disagree with those criticisms.

What Wofford and so many others fail to recognize is the existence of Secret Third Option C: #GamerGate is not about journalistic integrity or about harassing women, but is a backlash against social justice fascism. In a wonderful article, I encourage everyone to read, Cathy Young, writing for Reason summed it up as follows:

This is an anti-authoritarian rebellion, not an antiwoman backlash.

Yet Wofford and his ilk do not even recognize this as a possible motivation. Or perhaps they do, but treat it as the equivalent of “harassing women,” an assumption that only works if one presumes all women march lockstep with the likes of Anita Sarkeesian.

I don’t.

I don’t have a problem with violence against fictitious women as props in video games. I don’t have a problem with fictional women being sexualized as background scenery in video games. If I did have a problem, I just wouldn’t buy the games (or, since I am not a gamer, the books and movies). I think other people should be free to buy what appeals to them. If they like space, then they might want to play one of These games, for example. If they like horror, there are plenty of games out there for all their zombie-killing needs. If they want to play games with background violence and sexualization of female characters that don’t even actually exist in the real world, then they should play those games. I do not think that because women are capable of other roles, they must never be portrayed as damsels-in-distress. I do not think that portraying women (or men) as objects of sexual desire implies they lack other value.

What does rub me the wrong way are people who want to sanitize the world, who want to dictate how we are allowed to interact with each other, and what sort of fantasy lives we are permitted to augment with fictional books, movies and video games; who want to remove all the darker fringes and seedy nooks from our mental landscapes and herd us all into a more civilized and domesticated imaginative realm; where every fictional woman must be treated as representative of all real women and heresies against the enlightened orthodoxy are not permitted.

Since this is how I feel, it seems logical to me that a not insignificant number of #GamerGaters might also feel this way. Since I am not misogynist or interested in “keeping women in line,” it seems logical to me that a not insignificant number of #GamerGaters could be motivated by a desire to push back against social justice crusading without disliking women in general or wanting to “harass” them.

When critics deny these alternative motivations exist, or insist that they necessarily equate with misogyny, they are in effect silencing my voice and the voices of all women who feel as I do. When the critics insist that hatred of one woman or one group of women equates with hatred of all women generally, they treat us as a homogenous class without distinction or individuality.

They should know better.

Sarah Baker is a libertarian, attorney and writer. She lives in Montana with her daughter and a house full of pets.